

Aside from a handful of filler episodes - for lack of a better description - the plot is well paced, and as is typical of PS1 JRPGs, the writing is sharp and straight to the point. It's an ambitious tale, dealing in alternate realities, and boasting a huge cast of mostly fun characters. It's a real shame that this kind of stuff wasn't touched up or fixed for the remaster.Ĭhrono Cross does tell a fairly interesting story, though.

What's worse, in certain locations, we found that our movement bugged out completely - to the point where we couldn't even walk in straight lines.

At times, lining your character up to interact with environmental details or talk to NPCs can be an exercise in frustration. Needless to say, the remaster's frame rate problems come dangerously close to outright wrecking the experience - although whole chunks of Chrono Cross haven't aged all that well anyway.Īs you'd probably expect of a PS1 RPG with fixed camera angles, the controls are rather wonky. Indeed, these performance dips can lead to noticeable input delay during combat, which is just beyond a joke when you consider how slow-paced the turn based system is to begin with. You can barely walk across the screen without the frame rate tanking to an embarrassing extent - and it gets even worse in battle. The whole thing's supposed to run at a locked 30 frames-per-second - why wouldn't it? - but the frames fluctuate between what feels like about 10 and 25fps constantly. That's right, Square Enix has somehow managed to destroy Chrono Cross' frame rate on modern hardware.
